View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Holger Gruen (Principal Graphics Engineer, Intel Corporation)
Location: Room 2011, West Hall
Date: Wednesday, March 23
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Yes
This session walks you through how Intel's raytracing hardware architecture works and why it has been designed with a path tracing future in mind. It explains good shaders programming practices for raytracing shaders. Finally, it takes a look at how to best drive BVH construction on Arc.
Walk away with an understanding of how Intel's raytracing hardware works and how to write DXR efficient shaders for it.
Programmers that are interested in learning about the ray tracing architecture of Arc GPUs