GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)

Hyo Keun Lee (Senior Engineer, Samsung Electronics)

Junsik Kong (GameDev Engineer, Samsung Electronics)

Location: Room 2000, West Hall

Date: Wednesday, March 20

Time: 5:00pm - 6:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

This technical session will provide a detailed look at GPUWatch the tools available to developers through the Galaxy GameDev program to help attendees create high-performance gaming experiences with ease. As part of the session, the Samsung team will newly announce GameSDK and invite Unity to talk about how Samsung and Unity work together to improve the performance of mobile games. Join Samsung for this deep-dive discussion featuring technical tips and information to help your games perform better than ever.


Attendees will learn about how they can use GPUWatch - shipping performance tool on Galaxy devices - to profile and compare statistics of their game with some practical examples. It will include an announcement about GameSDK and optimization practices with Unity based mobile games.

Intended Audience

This talk is aimed at game developers, graphics engineers, rendering programmers and performance analysts. It will provide information that can be applied by those at all levels of experience.