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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'

Derek Mattson  (Senior Game Designer, Naughty Dog)

Location: Room 2010, West Hall

Date: Thursday, March 21

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Third-person shooters are a notoriously difficult nut to crack in game design. The decoupling of the camera from the player creates as many problems as ways to solve them. In this session, discover how Naughty Dog improved the gunplay of its predecessor in The Last of Us Part II.

Derek Mattson goes over the solutions used in The Last of Us Part II to address common issues with third-person shooters such as camera vs character perception, weapon feel, hit detection, and input delay. In addition, Derek provides a glimpse into how these solutions were tested and verified with in-engine debugging.

Takeaway

Attendees will gain insight as to how and why Naughty Dog made the decisions they made to address the challenges of third-person gunplay in The Last of Us Part II. They will also be given examples of ways to embrace challenges as opportunities to develop unique solutions in design.

Intended Audience

This is for designers intrigued by technical gameplay solutions and programmers seeking insight into design intent. Moreover, any developer with an inclination towards technical problem-solving in game design.



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