View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Derek Mattson (Senior Game Designer, Naughty Dog)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: TBD
Audience Level: All
Third-person shooters are a notoriously difficult nut to crack in game design. The decoupling of the camera from the player creates as many problems as ways to solve them. In this session, discover how Naughty Dog improved the gunplay of its predecessor in The Last of Us Part II.
Derek Mattson goes over the solutions used in The Last of Us Part II to address common issues with third-person shooters such as camera vs character perception, weapon feel, hit detection, and input delay. In addition, Derek provides a glimpse into how these solutions were tested and verified with in-engine debugging.
Attendees will gain insight as to how and why Naughty Dog made the decisions they made to address the challenges of third-person gunplay in The Last of Us Part II. They will also be given examples of ways to embrace challenges as opportunities to develop unique solutions in design.
This is for designers intrigued by technical gameplay solutions and programmers seeking insight into design intent. Moreover, any developer with an inclination towards technical problem-solving in game design.