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Accelerating Creative Workflows with Epic Games (Presented by Autodesk)

Steven Roselle  (Maya Product Manager, Autodesk)

Daryl Obert  (Technical Marketer, Epic Games)

Warren Trezevant  (Sr. Product Manager of ShotGrid Production Tracking, Autodesk)

Location: Room 2011, West Hall

Date: Tuesday, March 22

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Not Recorded

Audience Level: Yes


Whether you're working in a virtual production environment or building your next big game, learn how you can stream animation data from Maya to Unreal in real-time. Hear from Steven Roselle, Maya Product Manager, as he walks through the latest features of the Maya Live Link plugin for Unreal Engine. He'll also share a sneak peek of future development that will enable artists to work faster. Then, Daryl Obert, Technical Marketer at Epic Games, and Warren Trezevant, ShotGrid Sr. Product Manager, will showcase how the updated ShotGrid and UE5 integration will drive seamless collaboration for artists across teams.


Attendees will learn how Autodesk is partnering with Epic Games to build more robust workflows between their products and Unreal Engine. They'll also learn how the latest tools and integrations will enable them to work faster and more seamlessly across teams.

Intended Audience

This session is geared towards both technical and non-technical 3D artists who are looking for faster and more efficient ways of collaborating across teams.