View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Steven Roselle (Maya Product Manager, Autodesk)
Daryl Obert (Technical Marketer, Epic Games)
Warren Trezevant (Sr. Product Manager of ShotGrid Production Tracking, Autodesk)
Location: Room 2011, West Hall
Date: Tuesday, March 22
Time: 1:20 pm - 2:20 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Vault Recording: Not Recorded
Audience Level: Yes
Whether you're working in a virtual production environment or building your next big game, learn how you can stream animation data from Maya to Unreal in real-time. Hear from Steven Roselle, Maya Product Manager, as he walks through the latest features of the Maya Live Link plugin for Unreal Engine. He'll also share a sneak peek of future development that will enable artists to work faster. Then, Daryl Obert, Technical Marketer at Epic Games, and Warren Trezevant, ShotGrid Sr. Product Manager, will showcase how the updated ShotGrid and UE5 integration will drive seamless collaboration for artists across teams.
Attendees will learn how Autodesk is partnering with Epic Games to build more robust workflows between their products and Unreal Engine. They'll also learn how the latest tools and integrations will enable them to work faster and more seamlessly across teams.
This session is geared towards both technical and non-technical 3D artists who are looking for faster and more efficient ways of collaborating across teams.