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Karen Stevens (EA SPORTS Accessibility Lead, EA SPORTS)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
This talk will use concrete examples to demonstrate some accessibility best practices in the important and underdiscussed area of in-game communication, for players with communication differences. Topics include handling in-game chat scenarios, audio transcriptions, chat windows, tips and tools on supporting menu narration, accessibility option availability, and related subjects, using examples from Electronic Arts titles such as Madden NFL, FIFA, and NHL.
Access to forms of game chat is important for fostering a game community. Learn how to better support gamers with all sorts of medical disabilities, including those who are deaf, blind, or have limited mobility, through concrete examples already in AAA games.
This presentation is for designers, producers, or anyone interested in learning more about supporting the billion plus disabled people in the world.