GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Browse and sort the growing list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time. Check out GDC Summer’s Event Details for more information related to the event schedule. Register for GDC Summer and login to the event platform to begin bookmarking sessions and building your schedule.

Accessibility Best Practices: In-Game Communication

Karen Stevens  (Accessibility Lead, EA Sports)

Date: Tuesday, August 4

Time: 8:00am - 8:30am

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass - Get your pass now!

Topic: Advocacy

Format: Community Content

Vault Recording: Video

Audience Level: All

This talk will use concrete examples to demonstrate some accessibility best practices in the important and underdiscussed area of in-game communication, for players with communication differences. Topics include handling in-game chat scenarios, audio transcriptions, chat windows, tips and tools on supporting menu narration, canned chat, and related subjects, using examples from Electronic Arts titles such as Madden NFL, FIFA, NHL, Apex, and Anthem.

Takeaway

Access to forms of game chat is important for fostering a game community. Learn how to better support gamers with all sorts of medical disabilities, including those who are deaf, blind, or have limited mobility, through concrete examples already in AAA games.

Intended Audience

This presentation is for designers, producers, or anyone interested in learning more about supporting the billion plus disabled people in the world.