Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Karen Stevens (Director of Accessibility, Electronic Arts)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
As a gamer with carpel tunnel syndrome, wrist/thumb tendonitis, and nerve damage, EA's Director of Accessibility, Karen Stevens, is very familiar with some of the challenges gamer's face with regards to mobility issues. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as supporting accessibility-specific devices, recommended in-game assists, simplified controls, and more.
Gaming is for everyone, including those with arthritis, carpel tunnel syndrome, tendonitis, nerve damage, and more. Learn how to give a great playable experience to those facing various motor disabilities and/or injuries.
This talk is intended for all levels, and for anyone interested in learning more about supporting disabled gamers with mobility issues, especially designers and user experience researchers.