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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Accessibility Best Practices: Mobility Considerations

Karen Stevens  (Director of Accessibility, Electronic Arts)

Date: Wednesday, July 21

Time: 3:40pm - 4:10pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Design

Format: Session

Vault Recording: Video

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

As a gamer with carpel tunnel syndrome, wrist/thumb tendonitis, and nerve damage, EA's Director of Accessibility, Karen Stevens, is very familiar with some of the challenges gamer's face with regards to mobility issues. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as supporting accessibility-specific devices, recommended in-game assists, simplified controls, and more.


Gaming is for everyone, including those with arthritis, carpel tunnel syndrome, tendonitis, nerve damage, and more. Learn how to give a great playable experience to those facing various motor disabilities and/or injuries.

Intended Audience

This talk is intended for all levels, and for anyone interested in learning more about supporting disabled gamers with mobility issues, especially designers and user experience researchers.