GDC 2025 Session Viewer
Accessibility by Design Roundtable (Presented by the IGDA)
Tara Voelker (Senior Accessibility Producer, Gaming, Netflix, IGDA GASIG Member)
Morgan Baker (Game Accessibility Lead, Electronic Arts)
Location: Room 304, South Hall
Date: Wednesday, March 19
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Advocacy
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All
The rising emphasis on game accessibility throughout the industry is driving a continuous evolution of strategies and approaches. ‘Accessibility by Design’ represents a development methodology that goes well beyond game options and features. Priority is shifted to the creation of games that inherently remove as many barriers as possible, making accessibility a fundamental experience of gameplay and core part of game development. During this roundtable, we will discuss ‘Accessibility by Design’ and why this approach is becoming favored across studios, from AAA to indie. We will also investigate how to identify opportunities for incorporating these methods into existing workflows for the betterment of all players, especially disabled gamers. Hosted by the IGDA Game Accessibility SIG, this roundtable is appropriate for all levels (students to experienced developers).
Takeaway
Attendees will gain an understanding of contemporary development approaches and strategies through ‘Accessibility by Design’ (or ‘Universal Design’), participate in discussions about the current state of accessibility in the games industry, contribute to and learn about ways in which game accessibility can continue to move forward, and meet like-minded professionals and academics.
Intended Audience
This roundtable will be appropriate for anyone from any discipline or experience level who has an interest in accessibility for disabled gamers, from AAA developers to students.