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Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story

Se Jin Kim  (Accessibility Specialist, Smilegate)

Kyoung Jin Lee  (D&I Lead, Smilegate)

Location: Room 3014, West Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy

Format: Lecture

Vault Recording: Video

Audience Level: All

This session, presented by Smilegate in South Korea, will explore the vital role of accessibility in enhancing the quality of gaming. The speaker will discuss the importance of creating inclusive gaming environments that allow players with various disabilities—such as visual, auditory, motor, and cognitive impairments—to enjoy games without barriers. Highlighting Smilegate's pioneering efforts in South Korea's gaming industry, it will address the current gaps in developers' understanding of accessibility and the impact of online gaming's growth on assistive technologies. Attendees will learn about our collaboration with the developer community, Smilegate's analytical processes using an accessibility checklist, and our commitment to ensuring that everyone can enjoy gaming to its fullest. Join us in advocating for a more inclusive gaming future!

Takeaway

Developers will gain insights into accessibility considerations throughout the entire process of planning, design, and development. They will understand which accessibility options and designs are beneficial for users with various constraints, enabling them to confidently implement these features and collaborate effectively in their projects.

Intended Audience

The intended audience includes game developers, designers, and industry professionals interested in enhancing game accessibility. Participants will learn practical strategies for integrating inclusive features into their projects. A basic understanding of accessible game design principles is helpful, but not required for fully appreciating the concepts presented in this session.



Connecting the Global Game Development Community