This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Tara Voelker (Senior Accessibility Lead, Xbox Game Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: TBD
Accessibility continues to make important gains across the video games industry–from AAA studios to indie developers. Each step forward brings with it new opportunities for further accommodations that will enhance experiences, generate appeal, and include a larger number of gamers.
Whether making first accessibility efforts for a game, or augmenting and refining existing procedures, this discussion will focus on what works, what doesn’t, and shed light on the sometimes-confusing spaces in-between.
Attendees will gain an understanding of the current state of accessibility in the games industry, learn about and contribute to ways in which it can be pushed forwards, and find like-minded contacts to collaborate with.
This is for anyone from any discipline or experience level who has an interest in accessibility for disabled gamers—from students to experienced developers.