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Accessibility Roundtable: Proven Techniques and Healthy Navigations (Presented by the IGDA)

Tara Voelker  (Senior Accessibility Lead, Xbox Game Studios)

Morgan Baker  (Games Accessibility Lead, Electronic Arts)

Location: Room 203, South Hall

Date: Thursday, March 23

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Accessibility continues to make important gains across the video games industry–from AAA studios to indie developers. Each step forward brings with it new opportunities for further accommodations that will enhance experiences, generate appeal, and include a larger number of gamers.

Whether making first accessibility efforts for a game, or augmenting and refining existing procedures, this discussion will focus on what works, what doesn’t, and shed light on the sometimes-confusing spaces in-between.


Attendees will gain an understanding of the current state of accessibility in the games industry, learn about and contribute to ways in which it can be pushed forwards, and find like-minded contacts to collaborate with.

Intended Audience

This is for anyone from any discipline or experience level who has an interest in accessibility for disabled gamers—from students to experienced developers.