Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Améliane Chiasson (Accessibility Lead & Volunteer, SquareEnix West & IGDA Game Accessibility SIG)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Vault Recording: TBD
Accessibility for disabled gamers has come a long way in a short time. Advances like the Xbox Adaptive Controller and The Last Of Us 2 now seem normal. Consumer expectations are shifting. Studios across the entire development spectrum are making great strides. Yet we’re still only at the start, a long way from where we need to be: with as many people as reasonably possible being able to benefit from all that games have to offer. So where do we go from here? And are there ways in which we can collaborate on next steps? Join us for a frank and open conversation about the current state of the industry, and how we might all be able help push the bar further.
Attendees will gain an understanding of the current state of accessibility in the games industry, learn about and contribute to ways in which it can be pushed forwards, and find like-minded contacts to collaborate with.
Anyone from any discipline or experience level who has an interest in accessibility for disabled gamers.