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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Accessibility: Where To Next? Roundtable (Presented by the IGDA)

Améliane Chiasson  (Accessibility Lead & Volunteer, SquareEnix West & IGDA Game Accessibility SIG)

Date: Thursday, July 22

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Accessibility for disabled gamers has come a long way in a short time. Advances like the Xbox Adaptive Controller and The Last Of Us 2 now seem normal. Consumer expectations are shifting. Studios across the entire development spectrum are making great strides. Yet we’re still only at the start, a long way from where we need to be: with as many people as reasonably possible being able to benefit from all that games have to offer. So where do we go from here? And are there ways in which we can collaborate on next steps? Join us for a frank and open conversation about the current state of the industry, and how we might all be able help push the bar further.

Takeaway

Attendees will gain an understanding of the current state of accessibility in the games industry, learn about and contribute to ways in which it can be pushed forwards, and find like-minded contacts to collaborate with.

Intended Audience

Anyone from any discipline or experience level who has an interest in accessibility for disabled gamers.