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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Accessible, Not Utilitarian: Design for Everyone in 'Cosmonious High'

Jazmin Cano  (Accessibility Product Manager & Radical Kindness Practitioner, Owlchemy Labs)

Peter Galbraith  (Senior Accessibility Engineer & Cyber Pun King, Owlchemy Labs)

Location: Room 215, South Hall

Date: Friday, March 24

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Owlchemy Labs lives by the core design philosophy of "VR for everyone!" We have a proud reputation of leading the pack in developing and implementing inclusive features in all of our titles. In Cosmonious High, these features are woven into the game from the ground up, making it one of our most inclusive games to date.

In this talk, Accessibility Product Manager Jazmin Cano and Accessibility Engineer II Peter Galbraith discuss how we approach our games in a way that benefits all players at any level of ability. They'll also cover how developers can build more accessible games without sacrificing fun and form.


Attendees will walk away from this talk with a better understanding of how to make accessible games without sacrificing design or aesthetics. They'll also learn more about what makes a game accessible, and how accessibility features benefit all players.

Intended Audience

This is for developers and project managers who are expanding their accessibility pipeline. It would also include any developers looking to increase inclusion in their projects.