Jazmin Cano (Accessibility Product Manager & Radical Kindness Practitioner, Owlchemy Labs)
Peter Galbraith (Senior Accessibility Engineer & Cyber Pun King, Owlchemy Labs)
Location: Room 215, South Hall
Date: Friday, March 24
Time: 3:00 pm - 3:30 pm
All Access Pass, Core Pass
Vault Recording: Video
Audience Level: All
Owlchemy Labs lives by the core design philosophy of "VR for everyone!" We have a proud reputation of leading the pack in developing and implementing inclusive features in all of our titles. In Cosmonious High, these features are woven into the game from the ground up, making it one of our most inclusive games to date.
In this talk, Accessibility Product Manager Jazmin Cano and Accessibility Engineer II Peter Galbraith discuss how we approach our games in a way that benefits all players at any level of ability. They'll also cover how developers can build more accessible games without sacrificing fun and form.
Attendees will walk away from this talk with a better understanding of how to make accessible games without sacrificing design or aesthetics. They'll also learn more about what makes a game accessible, and how accessibility features benefit all players.
This is for developers and project managers who are expanding their accessibility pipeline. It would also include any developers looking to increase inclusion in their projects.