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Accountability & Repair in Games: Healing Harm

Eve Crevoshay  (Executive Director, Take This Org)

Jae Lin  (Programs Manager, Feminist Frequency)

Cassie Walker  (Workshop Consultant, Take This Org)

Location: Room 202, South Hall

Date: Thursday, March 24

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

This is a watershed moment in talking about gender-based harm - harassment, abuse, and sexism - in games. We have a unique opportunity right now to provide productive and forward thinking tools and structures that will help with healing some of the harm that has occurred, building new approaches to dealing with harm, and finally making strides towards holding people and institutions accountable in meaningful ways. Building on our shared expertise in advocating for systems change, mental health, addressing harassment, and inclusive policy and procedure, the presenters will provide attendees with an overview of the concepts and vocabulary used in this new paradigm, followed by a structured roundtable conversation exploring the best strategies for moving forward with this approach.

This lecture is paired with a 60-minute roundtable that will occur back-to-back. Attendees of the lecture are encouraged to attend the roundtable to discuss lecture content.


Attendees will leave the 90-minute session equipped with strategies and language to bring back to your teams and your companies for addressing harm (both past and present) and building effective systems of accountability. It will be a springboard for understanding new ways of addressing systemic and pervasive gender-based harm.

Intended Audience

The intended audience is all people who work in games, especially those in HR and leadership roles.