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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Achieving Real-Time Ray Tracing on Xbox with Unity and DirectX 12 (Presented by Microsoft)

Adam Miles  (Principal Software Development Engineer, Microsoft)

Raymond Graham  (Director of Platform Graphics at Unity Technologies, Unity)

Location: Room 2009, West Hall

Date: Wednesday, March 22

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Microsoft

Join Unity and Microsoft in this deep dive technical session that explores Unity’s latest DX12 improvements and advancements for ray tracing on Xbox. See how Light Brick Studio updated their hit game LEGO Builder’s Journey with the latest ray tracing features for Xbox. Learn about the latest performance gains for DX12, and how recent Unity Editor improvements streamline game development workflows for Windows platforms. You’ll also get a full introduction to Unity’s ray tracing solution for Xbox, how to leverage the High Definition Render Pipeline to make the most out of advanced graphics features, and get an insider’s look at future ray tracing features.