GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Acquiring Game Design Skills Beyond Entertainment

Noah Falstein  (President, The Inspiracy)

Location: Room 2016, West Hall

Date: Wednesday, March 22

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

Games continue to expand into many areas and industries, including medicine, education, and training. Often, the design of these specialized types of games are not focused primarily on entertainment and fun, but rather using those aspects to achieve other ends. This can create new challenges and constraints for designers, while also opening up fresh perspectives and revitalizing interest in making games that do more than copy last year's hits.

This talk provides key lessons on how game designers can widen their approaches to succeed in these new, cutting-edge applications of games and game technologies, using the medical field primarily for examples while also learning to apply them to other evolving fields.


Attendees will learn cross-discipline techniques for collaboration with others, how to change game design thinking to incorporate new constraints and objectives, and how to adapt game industry knowledge to work in rapidly evolving fields beyond entertainment.

Intended Audience

This is for game designers of all levels who are curious about expanding or transforming their work by exploring game-adjacent fields where new challenges require new approaches. Producers active in these new fields (e.g. medicine, e-sports, education) may also find it helpful to their work.