GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Adapting Linear Audio Techniques to Improve Emotional Nuance and Voyeurism in Horror Games

Barney Pratt (Audio Director, Supermassive Games, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Design

Format: Session

Vault Recording: TBD

Audience Level: All

Offering an insight into techniques brought from film and adapted into the interactive genre on numerous titles, Barney Pratt, Audio Director for Supermassive Games will demonstrate how the audio team at Supermassive has developed various hybrid techniques to fuse film nuanced emotional experiences and improve the sense of voyeurism (crucial to player engagement) into their games.
This lecture will cover enhancing characterization with a combination of procedural Foley systems and film-style linear Foley elements, rewriting the panning rules and overall mix techniques in order to place the player in the scene, how the game design created these opportunities in the first place, and of course, editing and integrating music and sound design interactively to fit every key narrative moment precisely.

Takeaway

You'll gain in-depth knowledge of the approaches and techniques, both artistic and technical, that are employed by the audio team at Supermassive.

Intended Audience

Audio people working in all areas of sound for games, with a little or a lot of experience, from broad concepts to technical
details.