View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Barney Pratt (Audio Director, Supermassive Games, Ltd.)
Location: Room 3006, West Hall
Date: Wednesday, March 20
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Design
Vault Recording: Video
Audience Level: All
Offering an insight into techniques brought from film and adapted into the interactive genre on numerous titles, Barney Pratt, Audio Director for Supermassive Games will demonstrate how the audio team at Supermassive has developed various hybrid techniques to fuse film nuanced emotional experiences and improve the sense of voyeurism (crucial to player engagement) into their games.
This lecture will cover enhancing characterization with a combination of procedural Foley systems and film-style linear Foley elements, rewriting the panning rules and overall mix techniques in order to place the player in the scene, how the game design created these opportunities in the first place, and of course, editing and integrating music and sound design interactively to fit every key narrative moment precisely.
You'll gain in-depth knowledge of the approaches and techniques, both artistic and technical, that are employed by the audio team at Supermassive.
Audio people working in all areas of sound for games, with a little or a lot of experience, from broad concepts to technical