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Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Electronics)

Michael Barnes  (Senior Manager, Samsung Electronics)

Jeffrey Jose  (Product Manager, Google)

Location: Room 2011, West Hall

Date: Thursday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Samsung Electronic

Game adaptability technology enables you to achieve the best combination of performance and stability under varying workloads. In this session, you will get an overview of the current state of Android Dynamic Performance Framework (ADPF) and how it can be applied to games using Unity Engine and Unreal Engine. You will also get the latest on other game adaptability features on Android and how game developers are taking advantage of this exciting new technology.

Takeaway

Learn how Android Dynamic Performance Framework (ADPF) can help you get sustained high performance for your games. We will discuss how to use ADPF with popular game engines, and how ADPF has helped established game titles see great results.

Intended Audience

Intermediate level material intended for engineers involved in game development for Android.



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