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Diego Garzon (Procedural Technical Director, Microsoft)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Topic: Programming, Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
This lecture will examine Turn 10 approach to placing dynamic lighting baking probes used in modern real time raytracing techniques. We explore the techniques used, and what can be improved in future implementations. The use of real time raytracing is rapidly increasing the complexity of our worlds. This talk aims to share our approaches to some of these challenges with the hope that other studios and industry professional can improve their workflows.
Industry peers will gain insight to real production issues and different techniques in on how to approach similar production challenges.
Students, Technical Artist, Environment Artist, Pipeline Engineers and Producers will find something valuable in this talk.