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Diego Garzon (Procedural Technical Director, Microsoft)
Date: Thursday, August 6
Time: 8:00am - 8:30am
Pass Type: Conference Pass - Get your pass now!
Topic: Visual Arts, Programming
Vault Recording: TBD
Audience Level: Intermediate
This lecture will examine Turn 10’s approach to procedurally placing dynamic light probes used for Global Illumination in Forza Motorsport. With the increasing complexity of building AAA environments, we identified a technique to dramatically decrease manually intensive probe placement work as environments are iterated on. We explore the technical solutions, and what can be improved in future implementations. This talk aims to share our approaches to some of these challenges with the hope that other studios and industry professionals can improve their workflows.
Industry peers will gain insight to real production issues and different techniques in on how to approach similar production challenges.
Students, Technical Artist, Environment Artist, Pipeline Engineers and Producers will find something valuable in this talk.