GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and Rising Storm 2'

Mark Muraski (Audio Director, Tripwire Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Managing the audio for dynamic and ever changing titles like 'Killing Floor 2' and 'Rising Storm 2: Vietnam' provides unique daily challenges from complete seasonal game re-skins to memory management to addressing community feedback. This session will take attendees through some of those challenges and how they have been addressed while maintaining end user experience and game stability on a live multi-platform product.


Learn about the processes of rapid iteration, performance stability, and simple solutions to large scale problems in a small independant studio environment. Real world game audio tips and tricks that have been forged in a collection of successful live franchises.

Intended Audience

This talk will appeal to sound designers who look to bolster their technical implementation and resource management abilities (and friendships with programmers). This session is relevant to both senior and entry level sound designers interested in non-theoretical problem solving in game audio.