Loïc Paulus (Senior Character Artist, Asobo Studio)
Location: Room 3001, West Hall
Date: Tuesday, March 21
Time: 1:20 pm - 2:20 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
Loïc Paulus, Senior Character Artist at Asobo Studio, will present the creation process of the characters of A Plague Tale: Requiem, an AAA game, and talk about how Substance 3D Painter was used to produce these characters quickly within a limited team of two character artists.
He’ll walk through different techniques with Painter, such as how to speed up skin painting and details, and how the 3D Assets library was leveraged in the process.
Learn insider tricks and recommendations to improve quality and workflow for the creation of game characters with simple techniques.
Substance 3D users and newcomers are welcome.