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Adobe Developer Summit: 'A Plague Tale: Requiem': Making AAA Characters with an AA Budget (Presented by Adobe)

Loïc Paulus  (Senior Character Artist, Asobo Studio)

Location: Room 3001, West Hall

Date: Tuesday, March 21

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

Loïc Paulus, Senior Character Artist at Asobo Studio, will present the creation process of the characters of A Plague Tale: Requiem, an AAA game, and talk about how Substance 3D Painter was used to produce these characters quickly within a limited team of two character artists.

He’ll walk through different techniques with Painter, such as how to speed up skin painting and details, and how the 3D Assets library was leveraged in the process.

Takeaway

Learn insider tricks and recommendations to improve quality and workflow for the creation of game characters with simple techniques.

Intended Audience

Substance 3D users and newcomers are welcome.