GDC 2025 Session Viewer
Adobe Developer Summit: Game Environment Creation Made Easier with Substance 3D Designer (Presented by Adobe)
Niki Marinov (Material Artist, Frontier Developments)
Location: Room 3001, West Hall
Date: Monday, March 17
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All

Delve into the creative process of Niki Marinov as he unveils his Signature Collection of ten realistic materials for Substance 3D Assets, bringing the 19th-century Bulgarian Revival to life. Discover how Niki artfully used these parametric materials to create a traditional village as a playable game environment. He will detail how he leveraged the power of Substance 3D Designer to ensure the versatility of the various textures and used them in a wide range of contexts in his project.
Takeaway
Learn how to create parametric materials with Substance 3D Designer, while ensuring their versality, and how to build a game environment scene using a limited number of materials. See how you can speed up your workflow and optimize efficiency with ready-to-use parametric materials from the Substance 3D Assets library.
Intended Audience
Artists, game developers, 3D art students are welcome to join.