Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Adobe Developer Summit: Game Environment Creation Made Easier with Substance 3D Designer (Presented by Adobe)

Niki Marinov  (Material Artist, Frontier Developments)

Location: Room 3001, West Hall

Date: Monday, March 17

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

Delve into the creative process of Niki Marinov as he unveils his Signature Collection of ten realistic materials for Substance 3D Assets, bringing the 19th-century Bulgarian Revival to life. Discover how Niki artfully used these parametric materials to create a traditional village as a playable game environment. He will detail how he leveraged the power of Substance 3D Designer to ensure the versatility of the various textures and used them in a wide range of contexts in his project.

Takeaway

Learn how to create parametric materials with Substance 3D Designer, while ensuring their versality, and how to build a game environment scene using a limited number of materials. See how you can speed up your workflow and optimize efficiency with ready-to-use parametric materials from the Substance 3D Assets library.

Intended Audience

Artists, game developers, 3D art students are welcome to join.



Connecting the Global Game Development Community