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Adobe Developer Summit: Helldivers 2: Diving into Biome Material Creation with a Tiny Team (Presented by Adobe)

Romain Lemaire  (Senior Materials Artist, Arrowhead Game Studios)

Location: Room 3001, West Hall

Date: Monday, March 17

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

Dive into the material creation for biome environments in Helldivers 2. As the sole material artist at Arrowhead Games Studios, Romain Lemaire will guide you through the evolution of the material pipeline, from its inception to its current state. Learn how a streamlined approach to material authoring was developed to meet the challenges of creating diverse planetary environments with limited resources. This presentation will cover the technical and artistic solutions implemented to maintain quality and consistency across multiple biomes, including the use of procedural tools and efficient workflow strategies that enabled a single artist to manage the material creation for an entire game.

Takeaway

Discover how a single materials artist tackled the challenge of creating diverse planetary environments for Helldivers 2. Follow the thought process behind the evolution of the materials pipeline at Arrowhead Game Studios, showcasing the problems encountered, the limitations and technical solutions that enabled the creation of multiple biomes with limited resources.

Intended Audience

Artists, Game developers, Art Directors, 3D art students are welcome to join.



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