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Adobe Developer Summit: Layer by Layer: Texturing with Intent in Substance 3D (Presented by Adobe)

Kasita Wonowidjojo  (Texture Artist, Digital Domain)

Location: Room 3001, West Hall

Date: Monday, March 17

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

Using Substance 3D, Kasita will take you through her approach to crafting materials that tell a story—one layer at a time. Whether you're working on a whimsical character or a grounded, realistic prop, understanding how materials evolve in the real world is key to bringing your digital creations to life. She'll demonstrate how to layer textures, focusing on intent while avoiding unnecessary complexity. You'll learn how to break down materials into logical steps, ensuring each layer contributes to the final result with purpose. Along the way, she will share insights into balancing realism with imagination, making even the most creative designs feel authentic. By the end of the session, you'll have a structured workflow for building believable textures that enhance storytelling and artistic direction in your projects.

Takeaway

Learn how to build believable textures by grounding imaginative designs in real-world material behavior. This session will teach you how to approach texturing with intent, while leveraging Substance 3D Painter's powerful tools to craft purposeful, visually striking materials.

Intended Audience

Artists, game developers, 3D art students are welcome to join.



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