View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jean-Baptiste Rollin (Lead Environment Artist, Ubisoft)
Loic Anquetil (Senior 3D Artist, Ubisoft)
Location: Room 2020, West Hall
Date: Monday, March 18
Time: 4:10 pm - 5:10 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
Ubisofts Lead Environment Artist Jean-Baptiste Rollin and Senior 3D Artist Loic Anquetil will share the philosophy and the different techniques and tools that helped bring the game's environments to life. They will discuss how an indie approach and a craftsman's mindset made it possible to meet the challenges specific to the Metroidvania genre, with a small team, in a short production time frame, without compromising on artistic direction or performance. They will dive into the process of creating stylized textures in Substance 3D Designer, as well as the various pipelines put in place to facilitate asset creation.
Attendees will discover how Ubisoft brought an "indie" mindset to an AAA game, including: how stylized textures provided a strong artistic direction; the creative and technical choices answering the constraints of a Metroidvania-style game, and optimization and performance needs; and how simple, accessible tools allowed artists to focus on creativity.
Artists, Game developers, Art Directors, 3D art students