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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

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Adobe Developer Summit: The Art and Technology Behind Creating Characters for Baldur's Gate 3 (Presented by Adobe)

Alena Dubrovina  (Art Director, Larian Studios)

Location: Room 2020, West Hall

Date: Monday, March 18

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

The introduction of in-game cinematics was a game-changer for the character art team on Baldur's Gate 3, as this meant characters needed to look good not only from the perspective of top-down combat cameras but also for extreme close-ups in cinematics. In this talk we'll dive into some of the tools and processes that helped the Larian Studios team create high-quality characters, and allowed them to build up a customization system for players and NPCs to populate the vast world of Baldur's Gate. Alena will demonstrate a breakdown of a character, discuss ways to speed up production, and highlight how much can be achieved with simple texture customization techniques.

Takeaway

Larian has developed a modular pipeline for their characters where they split production into several parts and make building blocks from which they can assemble their characters. Because of the large scope of the production, Larian's character art team had to adapt and learn how to optimize its workflow to be able to produce high-quality assets within a limited timeframe.

Intended Audience

Artists, Game developers, Art Directors, 3D art students



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