View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Alena Dubrovina (Art Director, Larian Studios)
Location: Room 2020, West Hall
Date: Monday, March 18
Time: 2:40 pm - 3:40 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
The introduction of in-game cinematics was a game-changer for the character art team on Baldur's Gate 3, as this meant characters needed to look good not only from the perspective of top-down combat cameras but also for extreme close-ups in cinematics. In this talk we'll dive into some of the tools and processes that helped the Larian Studios team create high-quality characters, and allowed them to build up a customization system for players and NPCs to populate the vast world of Baldur's Gate. Alena will demonstrate a breakdown of a character, discuss ways to speed up production, and highlight how much can be achieved with simple texture customization techniques.
Larian has developed a modular pipeline for their characters where they split production into several parts and make building blocks from which they can assemble their characters. Because of the large scope of the production, Larian's character art team had to adapt and learn how to optimize its workflow to be able to produce high-quality assets within a limited timeframe.
Artists, Game developers, Art Directors, 3D art students