GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Adobe Developer Summit: 'The Callisto Protocol': A Tile Mask Painting Workflow for Environment Art (Presented by Adobe)

Sam Juarez  (Senior 3D Environment Artist, Striking Distance Studio)

Location: Room 3001, West Hall

Date: Tuesday, March 21

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All


Sam Juarez will showcase examples of art using the workflow and setup inside Substance 3D Painter for the tile mask system developed for The Callisto Protocol. Sam will also describe how the art team uses the different layers and masks within Substance 3D Painter, and detail why the tile mask system was so effective in allowing the team to quickly make variations of the same asset, as well as keeping the texel density high without the need for larger texture files. Sam will then showcase examples of how the tile mask system combined with a tileable base layers within the engine can be easily changed to match the look set for the various locations within The Callisto Protocol.


Attendees will see the benefits of using a tile mask system for a triple A production pipeline. They will also see the flexibility of using the system combined with other techniques to maximize the artist’s time and production needs.

Intended Audience

Game Developers, Environment Artist, 3D Art Students, and Newcomers