Sam Juarez (Senior 3D Environment Artist, Striking Distance Studio)
Location: Room 3001, West Hall
Date: Tuesday, March 21
Time: 4:10 pm - 5:10 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Visual Arts
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
Sam Juarez will showcase examples of art using the workflow and setup inside Substance 3D Painter for the tile mask system developed for The Callisto Protocol. Sam will also describe how the art team uses the different layers and masks within Substance 3D Painter, and detail why the tile mask system was so effective in allowing the team to quickly make variations of the same asset, as well as keeping the texel density high without the need for larger texture files. Sam will then showcase examples of how the tile mask system combined with a tileable base layers within the engine can be easily changed to match the look set for the various locations within The Callisto Protocol.
Takeaway
Attendees will see the benefits of using a tile mask system for a triple A production pipeline. They will also see the flexibility of using the system combined with other techniques to maximize the artist’s time and production needs.
Intended Audience
Game Developers, Environment Artist, 3D Art Students, and Newcomers