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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Adobe Developer Summit: The Environment Art Technology and Workflows of Alan Wake 2 (Presented by Adobe)

Miro Vesterinen  (Lead Environment Artist, Remedy Entertainment)

Benjamin Lindquist  (Principal Technical Environment Artist, Remedy Entertainment)

Location: Room 2020, West Hall

Date: Monday, March 18

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

The presentation will give a brief high-level overview of the narrative-driven AAA game development company, Remedy Entertainment, and an in-depth look into the environment art workflows developed for Alan Wake 2. The talk will demonstrate prior conventions related to asset creation and texturing at the company and how these were improved during development. A deeper dive into physically based rendering (PBR) practices and pitfalls, Substance texturing processes and the in-engine (Northlight) developed landscape and material workflows will be provided as well as a glimpse into future tech development plans.

Takeaway

Attendees can learn more about Remedy Entertainment as a company and the company specific processes and workflows involved in environment art creation as well as get a view into the environment tech built for Alan Wake 2.

Intended Audience

Artists, Game developers, Art Directors, 3D art students



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