Jonathan Benainous (Senior Environment Texture Artist, Naughty Dog)
Jared Sobotta (Principal Environment Texture Artist, Naughty Dog)
Location: Room 3001, West Hall
Date: Tuesday, March 21
Time: 2:40 pm - 3:40 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Visual Arts
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
This session presented by Jonathan Benainous and Jared Sobotta focuses heavily on the material art and creation for The Last of Us: Part I. Jonathan and Jared will revisit the post-pandemic world of The Last of Us and talk through the recreation for the PlayStation 5. They will discuss the texture art pipeline at Naughty Dog, providing insight on the team’s dynamic for success. Jonathan will shed light on the challenges of man-made, architectural material creation for the Boston Capitol Building as well as the creation of procedural generators with Substance 3D Designer, to speed up the team’s process and author a large amount of materials. Jared will focus on natural, organic art and the marriage of Substance 3D Designer and organic sculpting for Tommy’s Dam. Both artists will share their workflows and artistic choices utilizing Adobe Substance 3D Designer to create “The Material Art of The Last of Us Part I”.
Takeaway
Attendees will walk away with key insights on the texture art pipeline at Naughty Dog utilizing Adobe Substance 3D Designer. They will also gain key insight on the workflows Jonathan Benainous and Jared Sobotta utilized while creating architectural and organic materials for The Last of Us: Part I
Intended Audience
This talk is directed at creatives looking to learn more about Substance 3D Designer and the art of The Last of us: Part I, as well as anyone looking for more information on the texture art pipeline at Naughty Dog, and workflow breakdowns by environment texture artists Jonathan Benainous and Jared Sobotta.