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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

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Adobe Developer Summit: Tips & Tricks in Adobe Substance 3D Painter to Make Semi-realistic Textures (Presented by Adobe)

Anna Beganskaya  (3D Character Artist, Dardo Studios)

Location: Room 2020, West Hall

Date: Monday, March 18

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Adobe

3D Character Artist Anna Beganskaya will present the creation of textures for her "Cyperpunk Girl" project, which was fully textured in Substance 3D Painter. She will demonstrate how to combine procedural and hand-painted techniques to make semi-realistic textures which can be rendered further in Arnold. Anna will show that making good textures is easier than it often seems, as well as sharing her own tips and tricks.

Takeaway

Learn how to make semi-realistic textures as easily as possible, and by creating a minimum number of layers in Adobe Substance 3D Painter.

Intended Audience

Artists, Game developers, 3D art students



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