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Ka Ming Chan (Principal Engine Programmer, MoreFun Studios of Tencent Games)
Ruochen Ying (Engine Programmer, MoreFun Studios of Tencent Games)
Location: Room 2005, West Hall
Date: Monday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
This lecture focus on sharing experiences when implementing a dynamic weather system for our mobile game: Project: Dark, which is a realistic military FPS game. Our game features console-grade graphics and realistic game-play experiences such as time-of-day and weather changes inside a single session. Although our solution focused on mobile devices, these optimisation techniques also applies to PC / VR titles which require high performance sky rendering and dynamic weather effects.
Details on an artist-friendly and extensible weather system in Unreal Engine 4
Details on an efficient physically-based dynamic sky rendering
Details on an efficient volumetric cloud rendering
LOD strategy across different mobile devices
Related dynamic weather effects
Graphics Programmer, Engine Programmer