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GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Ka Ming Chan (Principal Engine Programmer, Tencent Games)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: No
This lecture focus on sharing experiences in implementing a dynamic weather system for our game: DARK AREA. DARK AREA is a realistic military mobile FPS game, which features console grade graphics and realistic game-play experiences such as time-of-day and weather changes within a game session. Although our solution mainly focused on mobile devices, our experiences also applies to PC / Console titles such that dynamic weather system and sky rendering play an more and more important role.
Details on an artist friendly and extensible weather system in Unreal Engine 4
Details on an efficient physically based dynamic sky rendering
Details on an efficient volumetric cloud rendering
LOD strategy for different hardwares
Miscellaneous issues (like IBL) related to dynamic weather system and corresponding solutions
Graphics Programmer, Engine Programmer