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Advanced Graphics Summit: Beyond Render Graphs: Introducing Render Pipeline Shaders

Charlie Birtwistle (Technical Director, Activision Central Tech)

Ste Tovey (Developer Technology Architect, AMD)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

The move to explicit APIs in recent years has given new power and tools to developers, but some aspects of these APIs like synchronization, memory management, resource setup are challenging to get right. The "render graph" concept has become a popular way to solve these problems. In this session we take this a step further by applying a shader-like model to render graphs, to create a generic, extensible framework that can revolutionize how you do your rendering.

Intended Audience

Audience level: Intermediate.