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Advanced Graphics Summit: Cooperative Vectors and Neural Rendering

Shawn Hargreaves  (Direct3D Dev Manager, Microsoft)

Joe Rozek  (-, 1. AMD)

Anis Benyoub  (-, Intel)

Alexey Panteleev  (-, NVIDIA)

Location: Room 3014, West Hall

Date: Monday, March 17

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming, Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

Cooperative Vectors is a new feature being added to Direct3D and HLSL. It enables general purpose access to specialized hardware which can be used to integrate ML inferences into the traditional graphics pipeline. Use cases span anywhere there's a complex, expensive function that could be approximated by a small ML model - a pattern that crops up all over the place in 3D graphics!

Takeaway

Come learn about the upcoming intersection of realtime 3D rendering and ML inference. How are these two worlds meeting, and why, what hardware trends point in this direction, and what does it all mean for the future of graphics?

Intended Audience

3D graphics programmers, engine developers, technical artists.



Connecting the Global Game Development Community