GDC 2025 Session Viewer
Advanced Graphics Summit: Cooperative Vectors and Neural Rendering
Shawn Hargreaves (Direct3D Dev Manager, Microsoft)
Joe Rozek (-, 1. AMD)
Anis Benyoub (-, Intel)
Alexey Panteleev (-, NVIDIA)
Location: Room 3014, West Hall
Date: Monday, March 17
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Programming, Visual Arts
Format: Lecture
Vault Recording: TBD
Audience Level: All
Cooperative Vectors is a new feature being added to Direct3D and HLSL. It enables general purpose access to specialized hardware which can be used to integrate ML inferences into the traditional graphics pipeline. Use cases span anywhere there's a complex, expensive function that could be approximated by a small ML model - a pattern that crops up all over the place in 3D graphics!
Takeaway
Come learn about the upcoming intersection of realtime 3D rendering and ML inference. How are these two worlds meeting, and why, what hardware trends point in this direction, and what does it all mean for the future of graphics?
Intended Audience
3D graphics programmers, engine developers, technical artists.