Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Advanced Graphics Summit: From Myth to Reality: Full Ray Tracing Inside 'Black Myth: Wukong'

Xueqing Yang  (Distinguished Engineer, NVIDIA)

Location: Room 3014, West Hall

Date: Monday, March 17

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

The game Black Myth: Wukong stands as the latest testament to the transformative power of ray tracing technology, as its lavish art design and numerous scene assets posed a significant challenge to modern real-time rendering pipeline. This talk delves into the implementation of full ray tracing in Black Myth: Wukong, exploring how it elevates the game's visual fidelity and immersion. We will examine the technical obstacles overcome by the development team, including improving the lighting quality over existing solutions, tuning the denoising process for stabilization, and leveraging new technologies for better performance. Through this exploration, we aim to highlight how full ray tracing enhances the visual story telling in gaming.

Takeaway

Attendees will gain insights into RTX integration in "Black Myth: Wukong," understanding its impact on game visuals and performance, and learn practical techniques for implementing advanced graphics technologies in their own projects.

Intended Audience

Game developers, graphics programmers, technical artists, game designers, and students/researchers interested in RTX technology, ray tracing, and game graphics optimization.



Connecting the Global Game Development Community