GDC 2025 Session Viewer
Advanced Graphics Summit: From Myth to Reality: Full Ray Tracing Inside 'Black Myth: Wukong'
Xueqing Yang (Distinguished Engineer, NVIDIA)
Location: Room 3014, West Hall
Date: Monday, March 17
Time: 1:20 pm - 2:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Programming
Format: Lecture
Vault Recording: Video
Audience Level: Intermediate
The game Black Myth: Wukong stands as the latest testament to the transformative power of ray tracing technology, as its lavish art design and numerous scene assets posed a significant challenge to modern real-time rendering pipeline. This talk delves into the implementation of full ray tracing in Black Myth: Wukong, exploring how it elevates the game's visual fidelity and immersion. We will examine the technical obstacles overcome by the development team, including improving the lighting quality over existing solutions, tuning the denoising process for stabilization, and leveraging new technologies for better performance. Through this exploration, we aim to highlight how full ray tracing enhances the visual story telling in gaming.
Takeaway
Attendees will gain insights into RTX integration in "Black Myth: Wukong," understanding its impact on game visuals and performance, and learn practical techniques for implementing advanced graphics technologies in their own projects.
Intended Audience
Game developers, graphics programmers, technical artists, game designers, and students/researchers interested in RTX technology, ray tracing, and game graphics optimization.