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Advanced Graphics Summit: 'Gears 5': High-Gear Visuals on Multiple Platforms

Mike Perzel (Graphics Programmer, The Coalition)

Jordan Logan (Developer Technology Engineer, AMD)

Christopher Wallis (Senior Rendering Engineer, The Coalition)

Location: Room 303, South Hall

Date: Monday, March 16

Time: 4:10pm - 5:10pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: All

Gears 5 runs on two different Xbox consoles, and a wide variety of PC hardware. In this 2-part talk, The Coalition will describe some of the rendering tech that brought together the ambitious scope and environments of Gears 5 while targeting a smooth 60 FPS. The first part of the talk will discuss several rendering techniques used to create high-fidelity, interactive terrain. The second part will discuss how to scale on different platforms, and how advanced Direct3D 12 features like Async Compute and Tiled Resources were used to ensure the player has a great experience regardless of where they play.

Intended Audience

Audience level: All