View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Dan Baker (Founder and Lead Graphics Architect, Oxide Games)
Location: Room 303, South Hall
Date: Monday, March 18
Time: 2:40 pm - 3:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming, Visual Arts
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Rendering technology in the gaming industry has evolved significantly, yet a promising approach called "Decoupled Shading" remains underexplored for widespread use. Dan Baker, founder of Oxide Games, shares his knowledge of this innovative rendering technique and how implementation can enhance rendering quality and efficiency. The lecture covers Decoupled Shading's principles, benefits, and practical use, drawing on insights from projects like 'Ara: History Untold'. Topics include challenges, anti-aliasing, virtualized shadel allocation, Oxide's shading language (ZNO), performance analysis, and future directions. Attendees will gain a comprehensive understanding of this technique's potential to revolutionize game rendering for both quality and performance.
Gain insights into Generalized Decoupled Shading by delving into its principles, benefits, and implementation through real-world examples from Oxide Games' projects. Learn about addressing challenges, improving anti-aliasing, virtualized shadel allocation, and Oxide's shading language. And finally, discover how this technique can revolutionize game rendering for better visuals and performance.
This lecture targets those who have a background in graphics programming and are seeking insights into innovative rendering techniques, particularly the concept of Generalized Decoupled Shading, its implementation, benefits, challenges, and potential impact on game development.