GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality

Dan Baker  (Founder and Lead Graphics Architect, Oxide Games)

Location: Room 303, South Hall

Date: Monday, March 18

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Rendering technology in the gaming industry has evolved significantly, yet a promising approach called "Decoupled Shading" remains underexplored for widespread use. Dan Baker, founder of Oxide Games, shares his knowledge of this innovative rendering technique and how implementation can enhance rendering quality and efficiency. The lecture covers Decoupled Shading's principles, benefits, and practical use, drawing on insights from projects like 'Ara: History Untold'. Topics include challenges, anti-aliasing, virtualized shadel allocation, Oxide's shading language (ZNO), performance analysis, and future directions. Attendees will gain a comprehensive understanding of this technique's potential to revolutionize game rendering for both quality and performance.

Takeaway

Gain insights into Generalized Decoupled Shading by delving into its principles, benefits, and implementation through real-world examples from Oxide Games' projects. Learn about addressing challenges, improving anti-aliasing, virtualized shadel allocation, and Oxide's shading language. And finally, discover how this technique can revolutionize game rendering for better visuals and performance.

Intended Audience

This lecture targets those who have a background in graphics programming and are seeking insights into innovative rendering techniques, particularly the concept of Generalized Decoupled Shading, its implementation, benefits, challenges, and potential impact on game development.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon