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Advanced Graphics Summit: 'GRID' 2019: Building the World of 'GRID'

David Amer (Senior Graphics Programmer, Blue Phoenix Software)

Leigh Davis (Developer Technology Engineer, Intel)

Location: Room 303, South Hall

Date: Monday, March 16

Time: 1:20pm - 2:20pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: All

Codemasters GRID 2019 uses the latest version of the Codemasters EGO engine to display a wide variety of racing environments including complex time of day and weather simulation. This session details the Forward+ renderer supporting a high number of dynamic lights the game is built around.
Topics include examples of how DirectX 12 Variable Rate Shading is used to optimize the per-pixel shading cost while maintaining the high geometric fidelity of the cars and environments, the tradeoffs between different render targets and the quality impact on the final image. In addition, this session details post-processing and Dynamic Resolution support along with additional optimizations made to the underlying Forward+ engine.

Intended Audience

Audience level: All