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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon's Souls'

Bruce Woodard  (Senior Software Engineer, Bluepoint Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

Following Shadow of the Colossus, with its predominantly sparse outdoor environments, Demon's Souls' architecture and art direction posed many new rendering and production challenges for a relatively small team. This session focuses on the Bluepoint Engine updates that were most impactful to achieving the final look of this PS5 launch title. We'll detail a possibly controversial approach to compute-based tessellation, our global illumination implementation using light field probes for both runtime GI and sound propagation, and the benefits of screen-space directional occlusion.

Takeaway

Attendees will learn the motivations and technical details behind Demon's Souls tessellation & lighting.

Intended Audience

Graphics programmers or technical artists with an interest in the rendering technology behind the game.