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Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal

Tieyi Zhang  (Senior Graphics Engineer, Netease Games)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

This talk explores the implementation of Doctor Strange's portal by customizing Unreal Engine's default deferred pipeline. An open portal typically doubles the rendering workload, presenting challenges for competitive video games. We provide a high-level overview of both CPU and GPU optimizations and many strategies used to adapt portal for other hero skills.

Players will experience realistic, freely placeable, and interactive portals. These portals allow visibility through to the other side while maintaining relative high frame rate. Our solution enables real-time scene to display on the other side, permitting characters, bullets, and other objects to pass through seamlessly, all without obstructing the player's main view.

Takeaway

Attendees will learn about how renderer pipeline is customized for Dr. Strange's portal, for best performance and quality.

Intended Audience

Game engine engineers who care about render pipeline design and optimization.



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