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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Rebecca Fernandez OShea (Graphics Programmer, Nixxes Software)
Michiel Roza (Principal Optimization Programmer, Nixxes Software)
Location: Room 301, South Hall
Date: Monday, March 20
Time: 4:10 pm - 5:10 pm
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: Intermediate
Marvels Spider-Man was originally developed by Insomniac Games in partnership with Sony Interactive Entertainment and Marvel for PlayStation 4 in 2018, followed by the PlayStation 5 version Marvel's Spider-Man Remastered in 2020. Marvel's Spider-Man Remastered has been lovingly brought to PC by Nixxes Software.
Nixxes has extensive experience bringing games to PC, with their back catalogue of critically acclaimed PC ports going back 20 years.
In this talk, Nixxes will discuss the process and challenges of bringing Marvel's Spider-Man Remastered to PC, covering some hot topics such as Direct3D 12 pipeline state object creation and management, non-unified memory management, ray tracing, debugging device removal crashes and supporting widescreen and resolutions other than the television standard of 16:9.
The audience will gain insight into decisions made by Nixxes while bringing Marvel's Spider-Man Remastered to PC using Direct3D 12 including handy tips, best practices, struggles faced and pitfalls to avoid.
Graphics programmers working on PC versions of AAA titles, as well as programmers & programming students interested in learning more about PC graphics.