View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Keiji Matsuda (Programmer, Luminous Productions Co., Ltd.)
Location: Room 3002, West Hall
Date: Monday, March 21
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
This talk will go through the new graphics features and workflow improvements implemented for Forspoken, a PS5/PC title.
I will talk about the fundamental improvements in addition to the new features implemented for this title, including the creative approaches that were used in improving graphics precision for an open-world game, as well as global illumination initiatives, ray-traced shadow, and ambient occlusion that work in coordination with rasterization, and so on.
Our optimization efforts including AsyncCompute and variable rate shading (VRS) will also be discussed. In addition, I will introduce the LOD automatic generation workflow which was designed to help artists improve their work efficiency, as well as the benefits and challenges it entailed.
The audience will learn about key aspects to consider when building a graphics pipeline.
I'll highlight a range of newly enhanced features of our engine so that the audience may embrace and utilize new technologies that they weren't previously aware of or found intriguing in their own game production.
The intended audience of this talk is graphics programmers and students interested in pursuing a career as a graphics programmer.
No prerequisite knowledge necessary; however, those with graphics-related knowledge will have a better understanding.