GDC 2025 Session Viewer
Advanced Graphics Summit: Path Tracing Deep Dive: 'Indiana Jones and the Great Circle'
Ivan Povarov (DevTech Engineer, NVIDIA)
Location: Room 3014, West Hall
Date: Monday, March 17
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Programming
Format: Lecture
Vault Recording: Video
Audience Level: Intermediate
In this talk, we will present the technical details of the "Full Ray Tracing" feature in "Indiana Jones and the Great Circle". We will focus on our experiences and insights gained from implementing ray-traced shadows, reflections, and global illumination into the game. We will also talk about performance improvements. Specific topics include efficient management of acceleration structures for dynamic vegetation, terrains; path tracing technique for indirect lighting and denoising; solutions to visual artifacts introduced by these features; and analysis and solution of performance bottlenecks. This joint presentation will be delivered by engineers from MachineGames and NVIDIA.
Takeaway
The audience will learn how to implement and optimize path tracing in more detail.
Intended Audience
The target audience is graphics/engine programmers and technical artists who are interested in ray tracing and rendering.