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Advanced Graphics Summit: Path Tracing Deep Dive: 'Indiana Jones and the Great Circle'

Ivan Povarov  (DevTech Engineer, NVIDIA)

Location: Room 3014, West Hall

Date: Monday, March 17

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

In this talk, we will present the technical details of the "Full Ray Tracing" feature in "Indiana Jones and the Great Circle". We will focus on our experiences and insights gained from implementing ray-traced shadows, reflections, and global illumination into the game. We will also talk about performance improvements. Specific topics include efficient management of acceleration structures for dynamic vegetation, terrains; path tracing technique for indirect lighting and denoising; solutions to visual artifacts introduced by these features; and analysis and solution of performance bottlenecks. This joint presentation will be delivered by engineers from MachineGames and NVIDIA.

Takeaway

The audience will learn how to implement and optimize path tracing in more detail.

Intended Audience

The target audience is graphics/engine programmers and technical artists who are interested in ray tracing and rendering.



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