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Zhuo Chen (Developer Technology Engineer, AMD)
Location: Room 2005, West Hall
Date: Monday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
In this session Zhuo Chen will introduce 'Render Pipeline Shaders', a new, cross-platform SDK from AMD that brings both the power and elegance of graphs to renderers built for explicit APIs. Before discussing the architecture and inner workings of the Render Pipeline Shader SDK, Zhuo will briefly introduce the topic of graphs as used in rendering, and some of the problems with explicit APIs. The session will conclude with some data demonstrating the benefits of Render Pipeline Shaders on real-world gaming applications, and a look forward to what else they enable.
Audience level: Intermediate/Advanced.