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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Advanced Graphics Summit: Shadows of Cold War: A Scalable Approach to Shadowing

Kevin Myers  (Senior Lead Graphics Engineer, Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

Call of Duty Black Ops Cold War launched across several generations of hardware. To deliver the best experience for players on original Xbox/PS4 to Next-Gen consoles and PC, we developed a system to automatically scale shadow quality. The system allows for true ray-traced shadows at the high-end, falling back to a dynamic-res shadowmap system that supports plausible contact hardening. This dynamic-res system works within a fixed memory budget and perf-target, delivering shadow resolution where it is needed across an unrestricted number of lights.