GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'

Calle Lejdfors (Technical Director, Ubisoft Massive)

Raul Aguaviva (Developer Technology Engineer, AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: TBD

Snowdrop is a AAA game engine developed by Massive, Ubisoft, that powers 'The Division' and its sequel. In this presentation you will learn some of the tricks and techniques used in 'The Division 2' to achieve maximum performance on both PC and console. This presentation will explain how the game engine works as if you were going to join the Snowdrop team tomorrow. You'll learn about its architecture, about how it was designed to support new hardware features, graphics APIs and platforms. You'll learn how to structure a frame so asynchronous compute can get the most out of the GPU. The talk will cover how the developers use multi-threading, intrinsics and even a trick to submit command lists faster than usual (this is a fast paced talk, bring coffee!).