GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'

Alen Ladavac (CTO, Croteam)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: TBD

For 'Serious Sam 4: Planet Badass', designers at Croteam wanted huge levels with no fake world scaling. In his session, Croteam CTO Alen Ladavac will describe various techniques they used to render a 128x128 km terrain tessellated down to 1 cm, using GPU-based procedural generation of terrain features, forests and shrubs, grass, rocks and other fine details.