GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics

Anton Krupkin (CTO and Founder, Saber Interactive)

Denis Sladkov (Lead Graphics Programmer, Saber Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: TBD

This talk presents a handful of solutions implemented by Saber Interactive's technical art and rendering departments for its latest 'World War Z' game. The Saber Interactive team will talk about their approach to the complex problem of rendering diverse crowds of zombies within strict performance budgets. They will also discuss visual features supporting zombie-shooting mechanics such as gibbing and decals. These concepts are mainly evolution of common ideas, but this talk provides a couple of twists and a good summary of how these technologies are used together under the hood.