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Location: Room 303, South Hall
Date: Monday, March 18
Time: 2:40pm - 3:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Advanced Graphics Techniques Tutorial
Vault Recording: Video
This talk presents a handful of solutions implemented by Saber Interactive's technical art and rendering departments for its latest 'World War Z' game. The Saber Interactive team will talk about their approach to the complex problem of rendering diverse crowds of zombies within strict performance budgets. They will also discuss visual features supporting zombie-shooting mechanics such as gibbing and decals. These concepts are mainly evolution of common ideas, but this talk provides a couple of twists and a good summary of how these technologies are used together under the hood.