View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Location: Room 303, South Hall
Date: Monday, March 18
Time: 1:20pm - 2:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Advanced Graphics Techniques Tutorial
Vault Recording: Video
This is a joint session of two 30-minute lectures, ""Surfing the Wave(front)s with Radeon GPU Profiler" and "Dissecting Realtime Rays: How to Debug and Profile DXR & Vulkan Ray Tracing Applications.
Surfing the Wave(front)s with Radeon GPU Profiler
Dominik Baumeister (Developer Technology Engineer, AMD)
AMD's Radeon GPU Profiler (RGP) is a state-of-the-art profiler for graphics and compute APIs running on AMD Radeon GPUs. This talk will walk you through its major features and abilities, showing you how to use RGP to analyze and optimize performance, using traces taken from a AAA PC game title as the example. RGP has the ability to dive into the low-level details of execution on Radeon GPUs, so you'll come to understand how to determine and interpret GPU occupancy, GPU synchronization primitives, the interaction and synchronization between the GPU and the host CPU driving it, expensive events and event details, context rolls, and pipeline state that affects what happens when you submit. You'll leave the talk with a great understanding of how to start using RGP to optimize your DirectX 12 or Vulkan game title for GCN and Vega GPUs.
Dissecting Realtime Rays: How to Debug and Profile DXR & Vulkan Ray Tracing Applications
Aurelio Reis (SWE Director of Graphics Developer Tools, NVIDIA)
Aurelio Reis will go into detail on the tools that NVIDIA has developed for debugging and profiling realtime ray tracing. In this talk, he’ll discuss real world issues that NVIDIA has seen as well as demonstrate how to resolve these using Nsight Graphics, NVIDIA’s standalone graphics debugger and profiler.