GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'

Mark Mihelich (Rendering Engineer, Studio Wildcard)

Tim Tcheblokov (Developer Technology Engineer, NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: TBD

This session will focus on the challenges that were faced during the implementation of simulation of water surfaces for 'Atlas', a new massive multiplayer online game by Studio WildCard, and the solutions that were designed and implemented, including simulating and rendering ocean surfaces and the interactive effects (gameplay physics and graphics effects), as well as synchronizing multiple servers and players to achieve best visuals and seamless gameplay.