GDC + VRDC 2019 Session Scheduler

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Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'

Mark Mihelich (Rendering Engineer, Studio Wildcard)

Tim Tcheblokov (Developer Technology Engineer, NVIDIA)

Location: Room 303, South Hall

Date: Monday, March 18

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: Video

This session will focus on the challenges that were faced during the implementation of simulation of water surfaces for 'Atlas', a new massive multiplayer online game by Studio WildCard, and the solutions that were designed and implemented, including simulating and rendering ocean surfaces and the interactive effects (gameplay physics and graphics effects), as well as synchronizing multiple servers and players to achieve best visuals and seamless gameplay.